Why does Dragon Quest work for me?
I have often tried to get into JRPGs, but every time I would fall off because it was too slow to start, or the grind felt unbearable, or there was too much to consider with all the systems. But for some reason, I kept trying. Games I thought would be right up my alley, like Ni No Kuni, being a big Studio Ghibli lover, didn’t manage to keep my interest. I even tried the short ones, like Child of Light, I dropped after less than 5 hours. So why did I keep trying the Dragon Quest 11s demo every year? I tried that demo like 5 times. The first few times, I gave up before they even reached the top of that mountain for the trial. It was so slow and boring, and oh my god, so much talking, just let me go do stuff already gosh… but I kept coming back to this demo over the years. I kept giving it another chance. Going further. Until eventually something clicked. And before I knew it, I had reached the end of the demo. Somehow, I had played like 10 hours, and I wanted more. Why did it suddenly click? It’s been a while since I played the demo, unfortunately. I’m an avid journaler, but at the time I wasn’t taking notes or journaling about my gaming…But I do remember a moment when the Hero and Eric passed through that first forest area, and we met the sisters, and we went to meet Sylvando. Maybe it was Sylvando that sold me on it. But I remember before that, getting the new party members and learning their skills and how I could use them moving forward. It felt exciting. And levelling up the skill tree…it tickled something in my brain. Suddenly, grinding for level/exp didn’t feel like grinding. Maybe because there is a bit of an unknown element where the full tree isn’t unlocked. But also, you’re never fully locked in; you can always easily change things if you want. It made the system less intimidating because I didn’t feel like I could do something wrong. Dragon Quest 11s was also one of the first games recently where I didn’t use any guide or walkthrough. Where I wasn’t constantly on YouTube listening to others talk about the game, telling me their opinions, tips, etc. I just let myself experience it, played by vibes, not worrying about min-max stats. It wasn’t until the end credits post-game that I started to look up best builds/gears/combos.
The party started to feel like I knew them. I wanted to hang out and have adventures. I wanted to see where the story would go. I used auto-battle a lot, especially when I was just traversing the world. But that’s just another quality of life feature for me. It helped. It almost felt like I was an overseer setting things up, but they would execute, and if something didn’t quite work as expected, I would tinker or take over. Maybe that comes from my Sims days lol. But it also reminds me of another game I had no expectation of loving so much, which was Unicorn Overlord. So I guess that was a JRPG I did enjoy? Is it a JRPG actually? Or just a strategy RPG? Anyway. It’s an aside, but what I loved about it is setting up the troops and letting them play it out.
Dragon Quest 11s really had me invested in the characters. I loved Act 2 and going through all of their individual arcs. It really made me feel much closer to them. Which is why the post-game Act 3 threw me for a loop. I felt it undid all of the growth Serena went through in the first acts. I still have a save file where I basically just don’t make the choice. And just live the rest of the days as they ended. I struggled with starting Act 3 because it didn’t feel truthful to my experience. But the devs made it, so I gave it a chance to experience the game as they intended. Though for me personally, the game ended after Act 2. And maybe that’s why, in Act 3, I decided to use a guide to help me find all the gear and pep powers for endgame. It almost became less about the experience and more about the game.
I just wanted to play more Dragon Quest after completing Dragon Quest 11s so I picked up Dragon Quest 5 on my Nintendo 3DS. Dragon Quest 5 is a game I still think about regularly, even when I’m not playing it. I put it down for a short while to play Pokopia, but the game stayed on my mind. I think about the characters, the story beats. And again, it’s one where I have not looked up any gameplay or guides. Preferring the experience, my experience. And there’s also something so special about playing it on my 3DS. The experience feels intimate, contained, fully mine. Returning to Dragon Quest 5 was like seeing old family members. It took like 5 minutes to remember what I was doing/going, and how the systems work, but then I was off. Zooming around the map, grinding for levels so I could beat freaking Bjorn with my family…the dad, the kids, and our pet that has been with us since my main character was a kid. I mean, this is why I love Dragon Quest 5. I’ve played through the life of my hero. He’s a dad now. He still has his pet. And we are an adventuring family together. Sure, maybe there are better characters or monsters to recruit….but we stick together, and gosh darn it, I want to make it work with this family. Which just shows I’m not trying to rush through this game. I’m okay taking my time. I’m okay grinding the levels. I’m okay exploring the map. Whereas with Pokopia, I just wanted to be done with the story and done with the game. I was putting random objects in places so it would satisfy the conditions to move on. I’m sure I’ll come back to it every now and then, when I’m feeling creative, and I’ll build something. But yeah…it’s not a game that’s like…sticking in my brain, you know.
So yeah, what am I trying to say with this essay? I don’t know. I guess I was trying to figure out why Dragon Quest works for me, even though it’s got all the things I thought I didn’t like about JPGs. Grinding, slowness, deep systems…why does it work for me in Dragon Quest 11, but not in like Octopath Traveler (another demo that I’ve tried several times)? I remember when I finished Dragon Quest 11s, I tried the Octopath Traveler demo again, and it felt so…intensely dark. It felt unsafe. And I think that’s what it is about Dragon Quest. It’s an emotionally safe world. It feels like a bedtime story.
Also, turn-based combat…actually cozy! You don’t have to rush to make any decisions. And especially in Dragon Quest 11s, it really doesn’t feel like you can do anything wrong because you can always try again, you can always tinker. And you can change the difficulty settings. Which is not a bad thing! Play with easier difficulty settings if it helps you enjoy a game more! I sure did. I used auto-battle. I saved my game all the time. Look, I’m here to have a good time. Not grind my teeth and tense up my body playing something that’s supposed to bring me joy.
But yeah, have I answered my question? Have I come to any conclusion about why Dragon Quest works for me? I guess so. It’s the perfect combination of cozy, storytelling, and systems for me. And if you haven’t tried it, or have but have given up on it, maybe give it one more shot. See when you meet Sylvando…or when you tinker with the skill tree a little…or turn on auto battle, and set the difficulty to easy. It may just become one of your favorite games too, and one you’ll think about for a long time after.